Macro Trinket Slot Wow
- 'Hands' redirects here. For the hozen, see Hands (hozen).
- 1Armor
- 2Non-armor
- 3Weapons
- 4Decorative
- 5Other
- 6Removed
Apr 06, 2020 On the first button push this macro will cast Beserking and Trinket 1, on the second it will cast Icy Veins and Trinket 2. If you used the question mark icon, WoW will automatically update the icon to the current element of the sequence. /use nomod 13 or 14 (whichever number the trinket slot is) /equipslot mod:shift 13 trinket 1 name /equipslot mod:shift 13 trinket 2 name. If you don’t like having to press shift + action bar button, alt and ctrl can work too. I think when I used this type of macro it worked well when I only had a few trinkets I could even use.
- This rotates 5 trinkets (in slots 1-4 of bag 4 and equipment slot 14) through slot 14, and 5 trinkets (in slots 5-8 of bag 4 and equipment slot 13) Through slot 13. The /stopmacro line is there to keep from getting the in combat errors. I just click the macro after every fight and the next two trinkets are equipped.
- Equipment slots in macros. When creating macros based on 'click to use' items (especially trinkets), the common practice is to enter the actual item name. However, using the numeric equipment slot identifiers eliminates the need to manually modify macros after upgrading a particular item.
- Mar 28, 2019 I would like to build a macro for a trinket with on use that has a target reticle to cast @player but have not found a way to make it work is this possible? /use 13 @player /use @player 13 /cast @player Ward of Envelopment None of these work. What am I doing wrong and is this even possible to do? I almost always want this in melee and I am almost always in melee so I just want to cast it at my.
There are 18 equipment slots on a character, as well as 4 bag slots above the Micro Menu and a mount equipment slot in the Mount Journal. The combination of equipment slot and item type is often the first categorization of items used.
Armor
The eight armor slots may have one of four types of armor: cloth, leather, mail, and plate. Each class may equip only certain types of armor.
Head
- Equipment names
- helm, helmet, mask, lens, monocle, cap, headpiece, crown, circlet, shroud, cowl, hood, headband, goggles, coif, headdress, chapeau, barbute
- Upgrades
- Meta gems, Gems
Shoulders
- Equipment names
- amice, spaulders, pads, pauldrons, mantle, monnions, epaulets, shoulder, shoulderpads, shoulderguards
- Upgrades
- Shoulders enchants, Gems, Inscriptions (inscribers only)
Chest
- Equipment names
- robes, vest, tunic, armor, wraps, harness, hauberk, jerkin, chain, breastplate, blouse, chestpiece
- Upgrades
- Chest enchants and armor kits, Gems
Wrist
- Equipment names
- bindings, armguards, cuffs, bracers, vambraces, wristguards, bracelets
- Upgrades
- Wrist enchants, Gems, Fur Lining (Leatherworkers only), [Socket Bracer] (Blacksmiths only)
Hands
- Equipment names
- gloves, gauntlets, mitts, mittens
- Upgrades
- Hands enchants and armor kits, Gems, Tinkers (Engineers only), [Socket Gloves] (Blacksmiths only)
Waist
- Equipment names
- belt, girdle, sash, cinch, cord
- Upgrades
- Belt Buckles, Gems, Tinkers (Engineers only)
Legs
- 'Legs' redirects here. For the companion, see [Legs].
- Equipment names
- chausses, trousers, breeches, leggings, kilt, dungarees, loincloth, woollies, pants, britches
- Upgrades
- Legs armor kits and spellthreads, Gems
Feet
- Equipment names
- boots, walkers, greaves, footwraps, sabatons, slippers, shoes, stompers, footpads
- Upgrades
- Feet enchants and armor kits, Gems
Non-armor
Non-armor gear only has one type, so there will be nothing in the 'type' spot in item tooltips.
Neck
- Equipment names
- amulet, lei, talisman, medallion, necklace, charm, choker, chain, pendant, collar.
- Upgrades
- Gems
Back
- Equipment names
- cape, blanket, cloak, drape, mantle
- Upgrades
- Back enchants, Gems, Embroideries (Tailors only), Tinkers (Engineers only)
Finger
- Equipment names
- ring, band, signet, seal, loop, circle.
- Upgrades
- Enchantments (Enchanters only), Gems
Two finger slots are available
Trinket
- Upgrades
- Gems (Jewelcrafters only)
Two trinket slots are available
Weapons
Main-Hand (One-Hand/Two-Hand)
One-hand items,
Two-hand items categories
- Weapon types
- Axe, Bow, Crossbow, Dagger, Fist weapon, Gun, Mace, Polearm, Staff, Sword, Wand, Fishing Pole
- Upgrades
- Weapon enchants, Counterweights, Weapon Chains, Fishing line (fishing pole only)
The Main Hand slot can hold main hand, one-handed or two-handed weapons. If a two-handed weapon is equipped, the off-hand slot must be empty unless the character is a warrior with the [Titan's Grip] talent.
Off-Hand (One-Hand/Two-Hand)
- Weapon types
- Axe, Dagger, Held In Off-hand, Fist weapon, Mace, Shield, Sword
- Upgrades
- Enchantments, Counterweights, Weapon Chains, Shield Spike
The Off Hand slot can hold off hand or one-handed weapons (Dual wielding classes only), shields (warrior, paladin and shaman only) or Held In Off-hand frill items. If a two-handed weapon is equipped in the main hand slot, this slot must be empty unless the character is a Fury warrior with [Titan's Grip].
Decorative
Decorative items only have one type, so there will be nothing in the 'type' spot in item tooltips. Decorative items have no stats and cannot be upgraded.
Tabard
Shirt
Other
Bag
Removed
Ammo
Ranged or Relic
Equipment slots in macros
When creating macros based on 'click to use' items (especially trinkets), the common practice is to enter the actual item name. However, using the numeric equipment slot identifiers eliminates the need to manually modify macros after upgrading a particular item.
These slot designations are particularly handy for engineers whose Tinker enhancements and Engineering-only items add and/or posses an 'on use' ability for items in the Back, Belt, Foot and Head slot that would not normally posses such capability for non-engineers.
Here are is a complete list of each equipment slot and its numeric designation for macro purposes
Slot | Number |
---|---|
Head | 1 |
Neck | 2 |
Shoulder | 3 |
Shirt | 4 |
Chest | 5 |
Belt | 6 |
Legs | 7 |
Feet | 8 |
Wrist | 9 |
Gloves | 10 |
Finger 1 (Top) | 11 |
Finger 2 (Bottom) | 12 |
Trinket 1 (Top) | 13 |
Trinket 2 (Bottom) | 14 |
Back | 15 |
Main Hand | 16 |
Off Hand | 17 |
Tabard | 19 |
Patch changes
- Patch 5.0.4 (2012-08-28): Range/Relic slots are being removed from all classes. Range weapons (bows, guns, wands) will use the main hand slot.
- Patch 4.0.1 (2010-10-12): The ammo mechanic was removed from the game, and the ammo slot was removed along with changing ammo items to gray items.
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Classes | ||||||||||||
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Starting a | Death Knight | Demon Hunter | Druid | Hunter | Mage | Monk | Paladin | Priest | Rogue | Shaman | Warlock | Warrior |
Tactics | Death Knight | Demon Hunter | Druid | Hunter | Mage | Monk | Paladin | Priest | Rogue | Shaman | Warlock | Warrior |
Class races | Death Knight | Demon Hunter | Druid | Hunter | Mage | Monk | Paladin | Priest | Rogue | Shaman | Warlock | Warrior |
Quests | Death Knight | Demon Hunter | Druid | Hunter | Mage | Monk | Paladin | Priest | Rogue | Shaman | Warlock | Warrior |
Abilities | Death Knight | Demon Hunter | Druid | Hunter | Mage | Monk | Paladin | Priest | Rogue | Shaman | Warlock | Warrior |
Trainers | Death Knight | Demon Hunter | Druid | Hunter | Mage | Monk | Paladin | Priest | Rogue | Shaman | Warlock | Warrior |
Armor sets | Death Knight | Demon Hunter | Druid | Hunter | Mage | Monk | Paladin | Priest | Rogue | Shaman | Warlock | Warrior |
Useful macros | Death Knight | Demon Hunter | Druid | Hunter | Mage | Monk | Paladin | Priest | Rogue | Shaman | Warlock | Warrior |
Class Halls | Death Knight | Demon Hunter | Druid | Hunter | Mage | Monk | Paladin | Priest | Rogue | Shaman | Warlock | Warrior |
Macros |
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General guides |
Macros Beginners Guide |
Useful macros by class |
- 1Macro Formatting Guidelines
- 2Arms Macros
- 3Fury Macros
- 4Protection Macros
- 5PvP Macros
Macro Formatting Guidelines
Note: With the release of 6.0.2, many spells have been renamed, and much of the scripted command functionality has been modified. In an effort to keep Wowpedia posts relevant, please re-validate and re-post macros that work in the current version.
Re-Creating Old Macros
When re-creating a macro in Useful macros please
- follow the example format posted below (to get the frame around your macro, add a space before you start it)
- describe what it does
- note the version of WoW in which you tested it
- remove it from the Old Macros page
Example Macro
- Use: This yells, 'Hooray, I made a macro!'
- Works in 6.x
Arms Macros
Focus charge/intercept/intervene
(Tested in 4.0) This macro will cast Charge in Battle Stance, Intercept in Berserker Stance and Intervene in Defensive stance if your target is friendly. Finally, this macro turns on your auto-attack if the target is hostile, cancels your Bladestorm and casts Battle Shout. This macro is compatible with the [Juggernaut] talent.
Heroic/Slam Rage Dump
This macro will allow you to easy choose between [Heroic Strike] and [Slam] to dump your excess of rage or to just simplify the buttons you've to push. The default is to cast [Heroic Strike] and will cast [Slam] if any modifier is pressed (CTRL/ALT/SHIFT)
Bladestorm DPS Fun Macro
This macro will play the Herod sound 'Blades of Light!' when you cast it. You can also insert a trinket to use to make it even better, for example [Mark of Supremacy]. This way you will activate both the ability and the trinket.
Fury Macros
Slam on Bloodsurge Proc
- Makes Dpsing as Fury a little easier and take less attention, what I do is set up WW BT HS and this macro next to each other and spam them. This way it will activate Slam, if Bloosurge hasn't procced then it will automatically stop casting it and continue your autoattack, and if Bloodsurge has procced then you'll use up the instant Slam and your rotation can continue smoothly.
Shield/Two Hander Swap
If you are in Berserker Stance with two two-handers, this will swap your shield with your off hand and put you into Defensive stance in one press of the button.Pressing it again will return you back to Berserker stance and switch your off-hand back to the original two two-handers instead of replacing the main-hand.
Protection Macros
Mouseover Taunt
If holding alt (Change to whatever mod you prefer) taunts your mouseover target, so you don't have to loose your current target, if not modified then taunts your current target
~Fätmän
Onebutton Warbringer Macro w/ Cata
This macro allows a warrior to use all five of the distance-closing abilities in one button. Using the macro with no modifiers will either Taunt the target or Intervene the target if friendly; Alt will activate Heroic Leap; Control will activate Heroic Throw; Shift will Charge or intercept if Charge is on cooldown. The icon also shows which one you would be using.
PvP Macros
Two-click Shield Wall toggle
Make an equipment set called TANK that equips a shield. Make an equipment set called PvP that equips your Two-Hand weapon...
- First Click
- Shift into Defensive Stance
- Equips your shield
- Wait for the global cooldown to finish...
- Second Click
- Casts Shield Wall
- Shift back into Battle Stance
- Requip your Two-Hander
- Note: Stance dancing is not required anymore, since Shield Wall no longer has a stance requirement. Therefore, the 1st and 4th lines are optional.
Two-click Spell Reflection
The above macro can be used for Spell Reflection as well.
Wow Macro Trinket Slot Number
- First Click
- Shift into Defensive Stance
- Equips your shield
- Wait for the global cooldown to finish...
- Second Click
- Casts Spell Reflection
- Shift back into Battle Stance
- Requip your Two-Hander
- Note: Stance dancing is not required for Arms warriors anymore, since Spell Reflection is now useable in Battle Stance as well. Therefore, the 1st and 4th lines are optional.
Alternate Weapon Switching Macros
Wow Macro Use Trinket Slot
If, when using the above macros, you find yourself accidentally removing the [Spell Reflection] or [Shield Wall] buff by switching back to a 2-hander before the buff fades (which may happen if you're a button masher in PvP), you can use a slightly modified version of the above macros. Remember to ignore all the other non-weapon slots when creating the PvP and TANK sets, as otherwise you may accidentally switch armor sets if out of combat (other set names, such as 2H and Shield respectively, will work as well; simply substitute your preferred set name(s) in the macros).
For [Spell Reflection]:
For [Shield Wall]:
And pair those macros with one for [Mortal Strike] and/or [Overpower]:
Using the above macro(s) in combination with the [Shield Wall] and [Spell Reflection] macros ensures you will not cancel the buff accidentally by unequipping your shield, while still allowing you to switch back to your main weapon quickly when necessary.
- All macros tested and verified in 4.3.4
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