Dark Souls Ii Attunement Slots
- Dark Souls 3 2 Attunement Slots
- Dark Souls Ii Attunement Slots Classic
- Dark Souls Ii Attunement Slots Walkthrough
- Dark Souls 2 Insufficient Attunement Slots
Question Clearing attunement slots Hey guys, I was changing up my spells when I noticed that there's no button to remove a spell from the attunement slots and leave it empty, this actually matters because this means I'm not able to equip a 2-slot spell as all my slots are filled up with 1-slot spells. Increases the number of Attunement Slots available for Sorceries, Miracles, Pyromancies, and Hexes. Main stat for increasing Casting Speed. Its effect is double that of Intelligence or Faith. Increases Curse Resist alongside with Adaptability.
In-Game Description
Attribute governing number of spells that can be attuned. Boosts spell-casting speed.
Use
- Increases the number of Attunement Slots available for Sorceries, Miracles, Pyromancies, and Hexes.
- Main stat for increasing Casting Speed. Its effect is double that of Intelligence or Faith.
- Increases Curse Resist alongside with Adaptability.
- Secondary stat for increasing Agility.
- Increases number of spell casts. The amount of the increase varies between spells.
- Slightly raises HP.
Dark Souls 3 2 Attunement Slots
Attunement Slots
Attunement Level | Spell Slots Available |
---|---|
0-9 | 0 |
10-12 | 1 |
13-15 | 2 |
16-19 | 3 |
20-24 | 4 |
25-29 | 5 |
30-39 | 6 |
40-49 | 7 |
50-59 | 8 |
60-74 | 9 |
75-99 | 10 |
Dark Souls Ii Attunement Slots Classic
Equipment which increase Attunement Slots
Item | Increase | Other Effects |
---|---|---|
Black Witch Hat | 1 | |
Southern Ritual Band | 1/2/3 |
Equipment which increase Spell Casts
Item | Increase | Other Effects |
---|---|---|
Saint's Hood | 10% (rounded up) | FAI +1 |
Hexer's Hood | 10% (rounded up) | INT +1 FAI +1 |
Northern Ritual Band | 10/20/30% (rounded up) | HP -20/35/50% |
Equipment which restore Spell Casts
Dark Souls Ii Attunement Slots Walkthrough
Item | Restores | Other Effects |
---|---|---|
Crown of the Old Iron King | 20% (rounded up) every 2 minutes (with or without Vendrick's Blessing) |
Note: Saint's Hood, Hexer's Hood and Northern Ritual Band all work in the same way. Spell uses are being multiplied by 1.1 (1.2/1.3 for the +1/+2 versions of the ring respectively) and then rounded up. For example, having a spell with only one use, the number will increase from 1 to 1.1, then be rounded up to 2, resulting in two spell uses.
If you combine one of the hoods with the Northern Ritual Band, the spell use percentage will stack additively (10% + 10% = 20%, or 30%/40% for the +1/+2 versions of the ring). This means that, upon using both the standard version of the ring and one of the hoods, a spell with one use will increase its number from 1 to 1.2, then be rounded up to 2, resulting in two spell uses. However, using both on a spell with six uses, it will increase from 6 to 7.2, then be rounded up to 8, resulting in eight spell uses.
Dark Souls 2 Insufficient Attunement Slots
Spell Casts
Depending on the spell, it may start with 1, 2, 3, 4, 6, 8, 10, 15, 20, or 30 casts at base Attunement.
The table below shows how many casts become available with increased Attunement ('-' is used to indicate no increase from previous cast amount).
Spell Casts (Base ATT) | With 15 ATT | With 26 ATT | With 32 ATT | With 38 ATT | With 43 ATT | With 49 ATT | With 58 ATT | With 79 ATT | With 94 ATT |
---|---|---|---|---|---|---|---|---|---|
1 | - | - | - | - | 2 | - | - | - | 3 |
1 (b) | - | - | - | - | - | - | - | - | - |
2 (a) | - | - | - | - | 3 | - | - | - | 4 |
2 (b) | - | - | 3 | 3 | - | 4 | - | - | 5 |
2 (c) | - | 3 | - | 4 | 5 | 6 | 7 | 8 | 10 |
2 (d) | - | - | - | 3 | - | 4 | - | 5 | 6 |
3 | - | - | 4 | - | - | 5 | - | - | 6 |
3 (b) | 3 | 4 | - | 5 | 7 | 9 | 11 | 13 | 15 |
4 | - | - | 5 | - | 6 | - | 7 | - | 8 |
4 (b) | - | 5 | 6 | - | 7 | 8 | - | 9 | 10 |
5 | ? | 6 | ? | 8 | - | 9 | 10 | 11 | 12 |
6 | - | - | - | - | 7 | - | - | - | 8 |
8 | - | 9 | 10 | 11 | - | 12 | 13 | 14 | 15 |
10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 20 |
10 (b) | - | 11 | - | 12 | - | 13 | - | 14 | 15 |
15 | - | 16 | - | 17 | - | 18 | - | 19 | 20 |
20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 30 |
30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 40 |
Note - Spells that start with 2, 3, or 10 casts can increase by different amounts. While there are two spells (with 1 cast each) that does not increase in casts (you can use equipment to gain more casts of these though).